modsoflight: (Default)
Refracted Light Mods ([personal profile] modsoflight) wrote2017-04-09 09:33 pm

Echoes

When you seek your bed this night, it seems as if any other night. You are, after all, a citizen of one of the two great nations that have forever fought for dominance on this world. Blessed in the light of the crystals and the benevolence of your liege, you intend for tomorrow to be no different from today - you will continue in your service and in search of your many goals, as you have done for your entire life.

But sleep brings strange dreams this night.

You find yourself adrift in a sea of gentle green and white light. A warm, comforting and parental voice speaks to you. It has no distinct gender, being both male, female, and neither all at once, but it is warm and kind, overflowing with tenderness for you.

"Great one of old," it says, "it is time to once again awaken. The world is in peril, but the will of mortals is to live on even in the face of adversity. See. Remember. Awaken."

Images flood your mind as knowledge flows into you. It, like the sensation around you, is warm and comfortable. It's like coming home. You see things as they were - a life, a lifetime ago. Memories from another time, another world even. This world, though you have been born and raised within it, is not truly your own - not at first. You lived a life before, on a world apart from here.

And your heart is steeled with a greater knowledge. After your time in your past life had passed, you were brought here, to this land, to this world, for a reason. As you reach out to grasp the memories, they seem to dissipate before you, with only mere fragments remaining in your heart.

The voice speaks again.

"Be not dismayed, child. You remember now, at least a little. In time, you will remember more, perhaps all. But memories are not all that define mortal life. Tell me, child, who are you?"

And with that query, a flood of questions enters your mind. You may answer or ignore them, as you will. Upon answering, you will awaken.


Echoes are traces of memories from a time and world beyond the existent world. Those who possess the Echo are souls reborn from other worlds, brought forth from the Lifestream to aid a world in need at its most dire hour. The Echo enables people to go beyond the constraints of their world, bringing forth abilities, items, and knowledge that should not exist within their world.

Once an Echo has awakened within a person, it will begin to expand, revealing more of their past lives and abilities to them. Once an Echo has been awakened, it begins to expand, in some cases at an exponential rate.

New characters begin with a small amount of Echo Points that can be spent to acquire Echoes. Echoes can range from simple memories to items, mundane or empowered, or even skills and abilities.

New characters currently start with 5 EP

Regains:

A player may, at any point, spend EP they have been awarded by the mods for participation in events to regain an ability, item or memory. However, these do not all surface at once. Items might appear in their room or in a familiar spot, or possibly even in the heat of battle such as an Echo Sword replacing the character's normal sword when drawn. Memories often resurface as flashes of insight during a conversation that might trigger it, or through dreams. Finally, abilities often resurface during the heat of battle, although they might also trigger randomly even if the character isn't doing something that said ability would be particularly helpful for. Players are encouraged to be creative when doling out their regains and using them to make a scene funnier or more dramatic.

Memories, specifically, are regained on a percentage scale and cap at 100%. There's no hard rules on what constitutes 1% of memories, players are encouraged to fill it in as is appropriate. With memories, it applies to what a character would have reasonably remembered during their lifetime, so intimate knowledge of every time that character used the bathroom wouldn't necessarily apply but vivid memories of major life events or general world knowledge would. Characters who have multiple reincarnation cycles (such as Link or Zelda from the Legend of Zelda series) must regain a full 100% of their memories before they begin regaining things from an earlier cycle, and must unlock all their abilities from one cycle before they can begin regaining from the prior cycle.

EP Cost:

This is generally a rough guide to how much EP a particular ability or skill might cost. If you have questions on where an ability might fall, please ask in the comments below. EP and expenditure must be tracked in your profile page. EP expenditure doesn't require approval, but if a power looks to be more powerful than the corresponding cost that was picked by the player implies, the mod team may withhold some EP from future gains and if it seems to be a pattern may have further conversations with the offending player. Please spend EP responsibly.

Regains:

Small, mundane physical item or trinket: 1 EP
Small physical regain (eye or hair color, tattoos or birth marks, etc.): 1 EP
1% of character's past memories (maximum 100%): 2 EP
Large, mundane physical item that may have mechanical function such as a sword or a coffee maker: 2 EP
Large physical regain (claws on arm, wings, etc): 2 EP
Huge, mundane physical item that may have mechanical function such as an oven or car: 3 EP
One general-use and weaker skill (equivalent of a basic offensive or healing spell such as Fire or Cure): 3 EP
Major physical regain (return to original race or species): 3 EP
Small trinket with lower-impact powers such as a protective amulet: 4 EP
Large physical item with lower-impact powers such as a Sword of Flame: 5 EP
One general-use mid-tier skill (equivalent of a basic mid-range offensive or healing spell such as Fira or Cura): 5 EP
ALL ECHOES BELOW THIS LINE ARE CURRENTLY LOCKED AND INACCESSIBLE
Small trinket with moderate-impact powers such as a Ring that wards away death spells: 6 EP
One general-use high-tier skill (equivalent of a basic strong offensive or healing spell such as Firaga or Curaga): 7 EP
Large physical item with mid-tier powers such as a bow that fires lightning bolts: 7 EP
Small-trinket with high-impact powers such as a Ring of Invisibility: 9 EP
One limited-use Legendary skill (equivalent of a powerful offensive spell such as Flare or Holy): 10 EP
Large physical item with high-impact powers such as a Bloodsword: 10 EP
Artifact-level physical item such as Excalibur: 12 EP
Large, powerful vehicle such as Magitek Armor: 15 EP
One enormous, powerful vehicle such as a giant mecha or highly advanced airship: 20 EP
One limited-use Forbidden skill (equivalent of a world-changing spell such as Meteor or Ultima): 25 EP
One Weapon-class vehicle such as a large upgraded mecha or Ultima Weapon: 35 EP

Trance:

A powerful secret weapon of sorts at the disposal of those who have an Echo, Trance is a temporary enhanced state a character can enter at moments of heightened emotion like anger, desperation, determination and even sadness. In this state a character changes into an alternate form and sees a large boost in their abilities, both physical and magical becoming much stronger but afterwards will feel both physically and mentally drained as the heightened state exacts a large toll on the wielder. A character can only enter Trance once in a single post.

In addition to their heightened abilities, characters in Trance will have temporary access to higher tier Echoes at no EP cost. As characters grow in strength they will also be able to access abilities they would normally not be able to utilize on their own, such as powerful combination moves or forms that require energy from another source.

In order to access Trance, you must be at a particularly dramatic scene that would be important to your character. In such a scene, another player may nominate you for Trance. Trance does not have to be from combat, it might occur during a negotiation scene or even when the character is struggling against the clock to find some kind of discovery, and the abilities attained by Trance may instead be memories or knowledge. Once nominated, the mods will determine if the scene meets the requirements for a character to attain Trance, and will tag the thread notifying the player that they have entered Trance.

Trance also has a visual cue, the character with flash and glow with brilliant light that overwhelms their body as the power flows through them. It's very remarkable - and extremely conspicuous.
dwellsinthedetails: (the next masterpiece)

[personal profile] dwellsinthedetails 2017-06-07 04:50 am (UTC)(link)
Yusuke's first regain was never not going to be his mad art skillz. I believe this would fall under the memory category, so that's 2 EP spent, and for now I think I'm gonna hold the others in reserve for during/post-event.
dwellsinthedetails: (I'll slice you to PIECES)

[personal profile] dwellsinthedetails 2017-06-17 06:10 am (UTC)(link)
OKAY the necessity of battle's decided this for me.

Cashing in another 5 EP on the sword described in Yusuke's app (it's large and has a low chance of a status ailment, so I think this is the appropriate EP cost).

Re: Echo Gain editted!

[personal profile] zetahatsudo 2017-06-07 05:14 am (UTC)(link)
Kamille's first regain is that ever important scene of him getting into a fight over his own name with Jerid and the Titan MPs. Marking off as 2 EP. Saving the rest. EDIT: Blowing the rest (3 EP) on Burgeoning Newtype. NT Lv. 1 is basic level precog, only good for dodging and setting up counterattacks in battle.
Edited 2017-06-10 04:59 (UTC)

SPENDING ECHO POINTS LIKE CANDY

[personal profile] zetahatsudo 2017-06-16 05:22 am (UTC)(link)
Getting Kamille's pistol. It's a small firearm, nothing fancy, but it's still an echo-weapon. (ep2)
von_uberwolf: (Don't try a runner on me)

Re: Echo Gain

[personal profile] von_uberwolf 2017-06-07 03:01 pm (UTC)(link)
Angua's initial regains will be her Watch Truncheon (regained during the upcoming event, 2ep) and her Werewolf sense of smell (regained a few days after the event, 3ep).
greatcleavage: (talky man)

[personal profile] greatcleavage 2017-06-08 02:21 pm (UTC)(link)
Roy will regain the Greenhilt Family Sword in its initial incarnation in the webcomic, that being a magical weapon (making it slightly easier to land strikes, and dealing slightly more damage when it does). (5EP)
onlyakiller: (pistol)

Re: Echo Gain

[personal profile] onlyakiller 2017-06-10 04:31 am (UTC)(link)
Snake will gain a USSOCOM Mark 23 pistol with one magazine's worth of bullets (12 rounds) for 2EP, however he will not have it's suppressor, so it will be loud as hell - and will be regained during the event.
Edited 2017-06-10 04:32 (UTC)
koopawizard: (095)

[personal profile] koopawizard 2017-06-10 05:24 am (UTC)(link)
Kamek will be regaining the ability to fire magical blasts that can deal damage or transform inanimate objects into minions to fight for him (5 EP). As soon as he obtains the points from the event tags, he will also gain his teleportation spell (3 EP)!
timidhomunculus: (IT GOT WORSE)

Re: Echo Gain

[personal profile] timidhomunculus 2017-06-10 05:07 pm (UTC)(link)
Kaban's first regain will be her backpack (1 EP). It's nothing special outside of being a modern travel backpack, but will probably carry more weight (no pun intended) as she goes on, and it will probably trigger an out of context memory of her previous life (2 EP)
Edited 2017-06-10 17:09 (UTC)
neromou: (Default)

[personal profile] neromou 2017-06-11 08:11 am (UTC)(link)
I've decided Nero will get back his magitek hammer, Mjolnir - which will be 5 EP. It will begin without any electrificed enhancements, however.
reincarnationception: (Default)

[personal profile] reincarnationception 2017-06-12 04:11 am (UTC)(link)
Spending 3 EP on Fei's basic deathblow Raijin
Spending 3 EP on Fei's slightly more basic deathblow Senretsu
Spending 2 EP on memories
Edited 2017-06-14 04:08 (UTC)

Re: Echo Gain

[personal profile] blastiaobsessieanonymous 2017-06-14 02:40 pm (UTC)(link)
C'Rita's first regains will be:
1% of her memories (2 EP)
Access to the basic spell, Fire Ball (works similarly to Fire except that it launches one or more orbs, adding up to simliar damage) (3 EP).
wasshi: (Default)

[personal profile] wasshi 2017-06-17 01:30 am (UTC)(link)
Mercia's first regains: Hero System transformation with no attached special abilities (5 EP), and memory of meeting Yuna for the first time (2 EP).
von_uberwolf: (Default)

[personal profile] von_uberwolf 2017-06-29 05:01 am (UTC)(link)
More regains!

2EP: Memory of Captain Carrot promising Angua he would kill her himself if she went bad, along with the relieved feelings that came with his words.

3EP: A Werewolf's aura of menace, that makes anything that was ever a prey animal to wolves (like most sentient species) have an instinctive fear of her when she focuses on them too hard. Obviously, anyone cool enough can resist this effect.
dwellsinthedetails: (rain rain go away)

[personal profile] dwellsinthedetails 2017-07-03 06:35 am (UTC)(link)
Spending 2 EP on memories (specifically, one that tells him far more about everyone else in the scene than himself).
von_uberwolf: (Default)

[personal profile] von_uberwolf 2017-06-07 04:28 am (UTC)(link)
How does regaining weaknesses work? A werewolf's weakness to silver, for example.
dwellsinthedetails: (a good melodrama)

[personal profile] dwellsinthedetails 2017-06-07 04:56 am (UTC)(link)
Double-checking on Personas, especially since I realise this may help set a standard (at least, for purses who aren't Wild Cards, since they may need another arrangement).

In my app, I noted that when I get around to giving Yusuke his Persona, I'd like to play it as Yusuke first regaining the ability to summon and the first three skills on its skill list (Bufu, Giant Slice, Sukukaja) and climb the list over time from there. First question, is this kosher, and second, how many EP would that run me, being a sorta-big thing off the bat?

Once it's done, the guidelines in place for other spells will work in terms of regaining those spells, so that part's simple.

Third question, while I'm here: How many EP would eventually upgrading to his evolved Persona run? (If you don't have any idea yet, that's fine, but I figure asking now while I'm thinking of it can't hurt. The base 'how much is purse' question is more important, since I may use leftover and event EP on that Very Soon, depending.)
dwellsinthedetails: (I'll slice you to PIECES)

[personal profile] dwellsinthedetails 2017-06-10 04:20 am (UTC)(link)
Good to know. Thanks!

Re: Echo Questions

[personal profile] zetahatsudo 2017-06-07 05:18 am (UTC)(link)
Where does a space suit like Kamille's pilot suit fall in regains?

Re: Echo Questions

[personal profile] zetahatsudo 2017-06-10 04:39 am (UTC)(link)
it doesn't, but on an unrelated note, where would something like Newtype Precognition (being aware of a shot about to be fired and moving to counter even before the bullet leaves the barrel) fall?
koopawizard: (063)

[personal profile] koopawizard 2017-06-10 04:22 am (UTC)(link)
I actually have several regains planned for Kamek that I'm not sure about, and I figure it'd be easiest to just get them all sized up right away, and save some trouble down the road...

  1. A magic blast that has the power of a first-tier spell but can also transform a sufficiently sized inanimate object such as a boulder into a minion that attacks the enemy. (This is what I'd like to start him out with, naturally.)

  2. A spell to create 2-4 copies of the caster. These copies are visibly indistinguishable from the real deal, act independently and can cast their own magic, but are easily destroyed by any attack.

  3. A spell that makes living creatures grow to multiple times their natural size, increasing their strength - both physical and magical - proportionately.

  4. A short-range teleportation spell that enables him to warp to a point within a [additional question: what's a reasonable range?] radius. The target point must be clearly visible to him and place him on solid ground.

  5. A flying broomstick. In conjunction with the previous item, he can teleport in midair while riding it.
koopawizard: (004)

[personal profile] koopawizard 2017-06-10 05:18 am (UTC)(link)
Understood, thank you!

Just wondering, though, what tier would you place the full-powered duplication spell at?

Re: Echo Questions

[personal profile] blastiaobsessieanonymous 2017-06-14 02:42 pm (UTC)(link)
Normally, Rita would require a blastia such as the one she wears about her neck to cast the spell in canon - however, it's stated that she'd be able to redevelop at least many of her spells to be based off of 'mana', the post-Blastia resource she helped to bring into the world. I'm working off the assumption that she managed several of her lower-level spells post-canon, but that she would require the collar to cast most of her bigger stuff (e.g. her infamous Tidal Wave).

Given this, would the collar be a 'moderate effect', 6 EP item, or a 'strong effect', 9 EP item?
blastiaobsessieanonymous: (Curious)

[personal profile] blastiaobsessieanonymous 2017-06-16 10:18 pm (UTC)(link)
The Collar is a Blastia, which is a device that can be used for casting 'Artes' (spells) in her universe. Post-canon, the very few that remain are useless, thus forcing her to redevelop spells. By itself, a Blastia is of basically zero functional value - the user has to know the right motions/words/etc. to cast an Arte through it - but without it, it's likely that most of Rita's abilites would be functionally off-limits.

[personal profile] blastiaobsessieanonymous 2017-06-17 04:59 am (UTC)(link)
Noted. And placed in my notes.

Re: Echo Questions

[personal profile] zetahatsudo 2017-06-14 11:31 pm (UTC)(link)
Regarding the immediacy of the 3 EP from the log, so long as we have the three tags in there, can we cash in that EP while the log is ongoing?

Re: Echo Questions

[personal profile] zetahatsudo 2017-06-16 05:20 am (UTC)(link)
ONE MOMENT!!!
Edited 2017-06-16 05:20 (UTC)